It’s taken me a long, long time to finally post an update. Sorry about that. Though, since no one follows an inactive blog it may not really matter. It’s my indecision and reluctance that has kept me from following up on what I’ve been doing since the end of Stephens Press.
I love book design. I really, really do. If I could make my living doing just that, I would. Times have changed though and with change comes new opportunities. Just such came along for me, the proverbial offer I couldn’t refuse. (and just in time!)
I have made the leap from working as a paper book and ebook designer to working at a start-up mobile app developer. Tech muscles I didn’t know I had are getting stretched now. You can see more of what I am doing here: DungeonScape
I am the Lead Content Architect for Trapdoor Technologies—a bunch of super-smart, super-nice geeks who are making the the “Official Companion to the Dungeons & Dragons Tabletop RPG”. I know, me? Right. I am learning all sorts of nerdy stuff I never knew before.
Much of my past experience as a book designer, and ebook producer is coming into play in this new venture—and I am learning so much MORE about enhanced ebooks, apps and stuff-like, which will no doubt have very useful applications in many kinds of new-fangled digital publishing ventures in the future as well. Believe me, I am grateful and paying attention! Though the “learn by doing” method I am undergoing is painful at times—it is worth it—always.
But what this means right now is that I had to make a choice. There are only so many hours in a 60-hour work week, and I just have had to face the fact that I cannot do more than I am doing right now. So, that means I have to say that for the foreseeable future I cannot take on any new freelance projects. (Much as I would like to—and my designer fingers do get itchy—but I just can’t.)
I have a few projects that are left started and hanging, and I will finish them. But no more new projects, for now. How long “now” will last I do not know. I never like to say never.
DungeonScape and subsequent projects for TrapdoorTechnologies could keep me busier than any sane person for the rest of my career. I sincerely hope the company is a big success! This first project in the Dungeons & Dragons universe is big, and promising, and could last a long, long time, leading to new opportunities for the company. At this very moment anything is possible.
So … I will continue to never say never. I may want to come back to freelance book design. So this blog will stay where it is. Heck I may even post from time to time. Or, gasp, maybe I’ll even update my portfolio. (Ha, nah.) Though I am more active these days on Facebook and you can catch me there.
Meanwhile I wish all of my author friends the best, keep on writing and publishing!